ESTUDOS DE JOGO Ambientes virtuais e inmersião em videojogos [2]

Autores

DOI:

https://doi.org/10.33571/revistaluciernaga.v10n20a1

Palavras-chave:

vídeo-jogos, entornos vistuais, imersão.

Resumo

Os estudos de mundos virtuais em videogames, desde que destacados da dimensão técnica, foram abordados por psicólogos, antropólogos e sociólogos. De acordo com Galarneau, os jogadores são designados para esses mundos a m de implementar sua capacidade de agir e se dar a conhecer. Os estudos sobre a imersão no videojogo são abordados como "presença" “presence”, o signicado deste processo centra-se no envolvimento amplo, consciente e total em um videojogo, o que também é chamado de "imersão total", ou "Presença total", isso não deve ser confundido com o uso descontrolado de videojogos ou "jogo extremo", enquanto a imersão é uma experiência, um processo complexo usado para estabelecer ou medir o grau de envolvimento no videojogo. Este artigo apresenta pesquisas relacionadas a ambientes virtuais e imersião em videojogos.

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Biografia do Autor

David Cuenca Orozco, Universidad Nacional Autónoma de México

Maestro en Comunicación y Doctor en Ciencias Políticas y Sociales por la Universidad Nacional Autónoma de México. Profesor de Licenciatura adscrito al Centro de Estudios de Ciencias de la Comunicación dentro de la Facultad de Ciencias Políticas y Sociales de la UNAM.

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Publicado

2018-07-18

Como Citar

Cuenca Orozco, D. (2018). ESTUDOS DE JOGO Ambientes virtuais e inmersião em videojogos [2]. Luciérnaga Comunicación, 10(20), 14–26. https://doi.org/10.33571/revistaluciernaga.v10n20a1

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