Coffee challenge: a game for teaching software design patterns
DOI:
https://doi.org/10.33571/rpolitec.v17n33a3Keywords:
Enseñanza de patrones de diseño, aprendizaje basado en juegos, ingeniería de softwareAbstract
Game-based learning related to software engineering aims to increase learning effectiveness in the classroom and allow knowledge acquired to be put into practice. Design patterns are reusable solutions to recurring problems in software design, creating clean and maintainable software. However, applying design patterns correctly requires experience, therefore, it is difficult for students to learn design patterns. In this article, the design patterns, their structure and possible applications were investigated, in addition to reviewing existing educational games in computing. Afterwards, we develop a game for teaching design patterns depending on the popularity of the pattern and its application to a web page. We evaluated the game with computer science students. Finally, we exhibit the results obtained by test pilot sessions.
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